Available for Unreal Engine leadership roles
UE4/UE5 • Multiplayer • Production Engineering • AI Workflows

Jason
Chew

Principal Game Tech

I build production-ready gameplay technology: multiplayer systems, ability-driven gameplay, UI flows, AI behavior, tooling and cross-platform features across AAA, console, mobile and VR projects.

> boot_profile --role Principal Game Tech
> focus: UE5 gameplay, replication, dedicated servers, AI-assisted workflows
/projects/latest/WardenAscent
Warden Ascent project screenshot
Latest Release Project: Warden Ascent

UE5 multiplayer mobile project with gameplay systems, AI behavior, UI flow and dedicated-server feature work.

9+Years
5Titles
UE4/5Core Engine

Skill Loadout

A game-like scan of my production stack: expert areas first, then supporting tools used to ship and test real projects.

Primary Loadout

ExpertUE5 Gameplay Systems

C++, gameplay architecture, Gameplay Ability System, Common UI, UMG, Behavior Trees and State Tree.

ExpertMultiplayer Engineering

Replication, dedicated-server gameplay, matchmaking flows, networked ability features and client integration.

AdvancedProduction Leadership

Mentoring, code review, technical direction, cross-discipline collaboration and practical engineering judgement.

AdvancedAI-Assisted Workflows

Claude, Codex, OpenCode, OpenClaw, LM Studio, LLMRouter, local LLM tooling and Godot pipeline research.

Tools Inventory

C++Unreal Engine 4/5GASReplicationDedicated ServersREST APIPostmanFunctional TestGauntlet TestPerforceGitJiraConfluenceAWSBuild AutomationProfiling ToolsGodotGDScriptJavaScriptNintendo SwitchPCConsoleMobilePSVR
Why hire Jason?
I turn messy gameplay ideas into shippable multiplayer systems, keep teams moving with practical technical leadership, and combine Unreal production experience with AI-assisted workflows to speed up iteration.

Experience Timeline

Role growth across LiquidX and Streamline, including the Principal Game Tech promotion on 1 Aug 2025.

LiquidX Studio

Apr 2023 — Present
Senior Game Developer → Principal Game Tech, promoted 1 Aug 2025
  • Contributed to Warden Ascent, a UE5 multiplayer mobile project, as part of the core engineering team shaping gameplay systems and production-ready feature delivery.
  • Built networked gameplay features for dedicated-server multiplayer, including ability-driven gameplay, AI behavior, UI flow and client integration with service-facing systems.
  • Supported multiplayer infrastructure, matchmaking flows, functional testing and build automation while keeping internal implementation details confidential.
  • Researched AI-assisted development workflows and prototyped Godot-based AI pipeline tooling to improve iteration speed and developer productivity.
UE5Dedicated ServerGameplay SystemsAI BehaviorFunctional TestBuild Automation

Streamline Studios

Jul 2016 — Apr 2023
Game Programmer → Lead Game Programmer
  • Led a 3-person engineering support team for an NDA multiplayer project, reviewing work, mentoring developers and collaborating directly with client technical leadership.
  • Implemented UE4.26–4.27 Gameplay Ability System features and networked gameplay for dedicated-server architecture.
  • Served as Lead Game Programmer on MultiVersus support work, contributing UI, gameplay, backend-facing features and designer tools.
  • Helped pitch and build Bake N' Switch as a core programmer, including listen server-client multiplayer for Nintendo Switch and PC.
  • Delivered VR and AAA support across Monster of the Deep: Final Fantasy XV and Final Fantasy XV.
UE4GASConsoleVRPCNintendo Switch

Project History

Latest project is full width. Other shipped and supported projects use compact cards with role, responsibilities, tech and challenge story.

MultiVersus key art

MultiVersus

Role: Lead Game ProgrammerTech: UE4.26Focus: UI / Gameplay / Tools

Support work across gameplay, UI, backend-facing features and designer tools. The story: help production teams deliver playable features while staying aligned with client technical needs.

View Project
Bake N Switch gameplay

Bake N' Switch

Role: Core ProgrammerTech: MultiplayerPlatforms: Switch / PC

Helped pitch and build the game with listen server-client multiplayer, gameplay features, UI, animation and platform setup. The story: turn a playable concept into a shipped cross-platform title.

View Project
Final Fantasy XV screenshot

Final Fantasy XV

Role: AAA SupportFocus: UI / GameplayPlatform: PC

AAA support across gameplay/UI features, designer tools and performance-focused production tasks. The story: contribute to large-scale production while respecting established systems and constraints.

View Project
Monster of the Deep Final Fantasy XV screenshot

Monster of the Deep: Final Fantasy XV

Role: VR SupportFocus: Gameplay / UIPlatform: PSVR

VR-specific gameplay, UI and optimization support. The story: deliver comfortable, performant gameplay inside PlayStation VR production constraints.

Let's Build Game Tech

Open to senior, lead and principal Unreal Engine roles where gameplay architecture, multiplayer systems, production reliability and team leadership matter.